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Catch up 7/10/10

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1Catch up 7/10/10 Empty Catch up 7/10/10 Sun Jul 11, 2010 12:06 am

Roll-o-Bot

Roll-o-Bot

The party starts off in Basala again. The team makes armor and weapons from dragon parts, and Stu attempts to get his weapons enchanted. the magic shopkeeper knocks him out and starts to loot his body, but Mots, Gunther, and Rachel (don't remember character name) stop him and Rachel charms him. He enchants items for the four characters, and the characters run away. Stu receives a mysterious tome, that once he reads it, it covers his body in black, which is absorbed. Stu comes back later and seduces the shopkeeper. To get away, Stu gathers the team and sets off after renting a boat (the Sh'pwrek) and a crew head off into the ocean to find the treasure. The team chooses two skills and learns them, and Colin advances to lvl 6. Out of nowhere a giant storm comes and Daest disappears and no one knows what happened to him... the team arrives at a deserted, sandy island, with their ship having a hold in the bottom, where Daest reappears not knowing what happened to him, and they explore an abandoned ship made out of one huge piece of wood. they head down into the cargo hold and find a treasure of Billions of gold pieces and powerful magical items! But skeletons attack, and the gold and items vanish. After defeating the skeletons, a key is found, which Stu grabs, and runs to the helm where he inserts it into a lock that was holding the ships weal into place. It is revealed that he is possessed by the Captain of the Flying Dutchman, and the ship they are on is that ship. The Flying Dutchman begins to fly and the party members are possessed. Elros, Dahlia, Adam, Colin and Rachel become possesed. Gunther, Guthix, Seaven, are not possessed and at first so are Dahlia and Colin. They find a sword in the Captain's quarters, which is recognized as the object binding the souls to the boat. While debating what to do with the sword, Dahlia is possessed and returns the sword to the Dutchman/Stu. After much deliberation, the remaining members make a rush for the sword, while the possessed members try to grab them. Colin fights Dahlia and her possession goes into him, putting two souls in contest of the armor. He shuts down. Gunther knocks down Adam, and rushes the Dutchmen/Stu, piercing the sword through his arm, but immobilizing the Captain. Mots distracts the Captain with a soul stealing mirror, which forces him to look away, and Guthix rams the Captain, breaking Gunther's arm, but also breaking the Dutchmans/Stus grip on the sword. Gunther rips the sword out of his arm, but falls and Seaven grabs the sword and melts it, freeing the team. Gunther drinks a potion, and the loot is split, and the Dutchman is kept.

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