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6/29/2010 Catch Up

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16/29/2010 Catch Up Empty 6/29/2010 Catch Up Wed Jun 30, 2010 2:48 am

JulianJ


Moderator

Note: Names in parentheses are people's character's names I don't know. Update you character sheet on the site people! Also, sorry if this takes awhile to read. We did alot

Last time with Team Rape & Pillage:

Team R&P meet up with two new characters; Urijoshi and the pixie Dahlia! The team decides to assign a task to Dahlia to see if she was fit to join. (Urijoshi had come in the store earlier and was exempt from a task). Since Dahlia is of the thief class, Elros decides that she had to get 500gp in order to join. Meanwhile, Kalandrios goes to the arena to watch some bloodshed. After deciding that hanging out in the store was too boring, Stu decides to look for work at the inn down the street, most likely to drunk again. Everyone besides Elros and Kalandrios goes with him. Inside, Dahlia spots a large bag of what she thinks is gold behind the bartender, and thinking that this her golden ticket into Team R&P, sneaks around to cut the bag. The rest of the group goes to a table and watches the next moments in horror. Before Dahlia can cut the bag, she sneezes. Casper, seeing that things are about to hit the fan, calls out to the barkeeper, makes eye contact, and tries to dominate the barkeeper’s mind. She fails, and the barkeeper gains control of her mind instead. Casper is then forced to choke Mots and Daest, but Serena uses the spell Sleep and knocks Casper out. Casper’s grip doesn’t let go of the throats and Dahlia tries to make a getaway. Stu massages Jess with Cold Touch and she is free from the mind manipulation. Seaven cast Magic Missile on the barkeep, which only makes her angrier. Dahlia then decides instead of running around the Inn she should fly out of the reach of the barkeeper. The group hears a banging on the front door and notices the town guard in front calling for the release of hostages. Urijoshi goes out and tries to reassure the guards, who shoot crossbows at her ‘cause she isn’t hot. Syrita goes to the back to look for an exit and spies a hole to fit anyone less than five feet. She tells everyone just as Stu sneaks up behind the barkeep and knocks her out with “his staff that’s not in his inventory”. Casper wakes up after a violent shaking from Buttercup and a nice smack from Seaven. Deast runs out of the tavern screaming like a victim, and before the guards ask him some questions he bolts toward the arena. Two heavily guards follow him. Everyone decides it would be better if the barkeep was dead so Casper beheads her. The team then concocts a plan to make it seem that the barkeep was murdered by a guy named “Moses” and they were all captives. While they plan, the town guards that are left begin to hack at the doors with axes. Syrita uses the oh-so-handy-dandy-situational spell Animate Rope to tie everyone except Casper, Serena, herself, and Dahlia. Once everyone had their parts set, Serena opens the doors and tells of the captor escaping, while Ray pretends she was boinked on the head. Because she, Casper, and Syrita are hot, the guards are just about ready to accept their story and one even takes Syrita to a cleric. Stu then shouts, “They’re lying. They killed the barkeeper!” Urijoshi begins to discredit Stu by the use of stereotypes against dwarves and their relation to ale. But Stu continues on and the guards become suspicious of Dahlia and Serena and tell the group that they’ll get their psionics to read everyone’s mind. Casper tries to use her (cough) assets to make them change their minds and tells them that she herself has psionic powers…to which they immediately gag and blind her. Since they are distracted by the hot women they forget about Urijoshi, Seaven, Stu, Mots, and Buttercup all tied up. The guards take Dahlia, who still has the bag and Serena for more questioning.

*Meanwhile*
Kalandrios has been watching the arena matches all day and signs up for a match. Once the match begins he gets a vision from the deity of nature itself. It is one of the deity and his pet, the second thing created, destroying an army of 100,000+ orcs. Kalandrios wakes up to find that he has won the arena match by pounding the face in of his opponent. After satisfying his need to see blood, he walks out and sees Deast sneaking around the building. He waves him over and asks about Deast’s day. Deast begins to tell of the party’s plight at the inn and the two men head back to the store

*Back at the Inn*
Seaven burns through his ropes and unties everyone who is left at the inn. Stu runs out and heads to the town guard station unbeknown to the rest of the group. Everyone is angry at Stu for snitching, Deast for running, and Dahlia for screwing things up. They too decide to head back to the store and update Elros of what had happened.

*Serena, Dahlia, and the Guard*
While walking to the guard station to be questioned Serena uses Sleep and knocks out the escorting guard. Dahlia books it to the forest where she opens the bag and finds a large gem next to a small black box. She doesn’t open it, and turns to go back to the store. Serena fake-cares about the knocked out guard and another one takes the sleepy head and carries him back to base leaving Serena alone. Of course, she heads towards the shop.

*The Shop*
Group Seaven, Urijoshi, Buttercup, and Mots arrive first, and recap what had happened to Elros. Deast and Kalandrios arrive and Deast tells his version on why he left everyone. They are somewhat pacified. Serena walks in and tells of her escape, and Dahlia walks/flies in with the prize. Elros takes the Gem and stashes it under his pillow downstairs. Everyone is still steaming about snitching Stu and begin to wonder where he went…

*Snitching Stu’s Adventure*
Stu walks in to the station and begins to tell the tale of a mad pixie that came in the inn and tried to rob the place, killed the barkeeper, and tied he, and his friends up. He was even so gracious enough to have the resident psionic read his mind to get a picture of the pixie and give her name, Dahlia. He then points the guards off to the wrong store and they hand him 750gp. Stu walks back to the inn and sees three blood mages trying to revive the corpse of the barkeep. He distracts them with conversation and ale and one mage screws up the spell, permanently killing the barkeep. Stu then asks to learn that spell and they teach him Minor Blood Manipulation. Stu then arrives back home to a store filled with pissed people. He tells them what he did and they all apologize greatly for their error in character judgment. Urijoshi then suggest that they plan a trip to escape town for a few days and go questing. Everyone is cool with that and decide to make plans in the morning. While sleeping, except for Mots, everyone dreams of the god of nature visiting Kalandrios during the middle of the night. But to Kalandrios, this isn’t a dream. The god identifies himself and punishes Kalandrios for his hatred of nature. He then orders Kaladrios to convert and give him and offering once per week. The wolf that has been accompanying the god scratches Kaladrios in the face, making him feels pain beyond my simple wording. When everyone wakes up, Kalandrios tries to tell of the midnight visitor but no cares. He storms angrily off to hunt Dahlia who had left back to the forest. He finds her in the woods but before he could hit her, his pushed down so that only his torso up was free from the ground. Dahlia sees he would be assassin and tries to choke him. Time pauses for Kalandrios as the god punishes him even further for trying to hurt a creature of the forest. Kalandrios prays to his Wiccan god and the god of nature racks his body in even more pain. He then orders Kalandrios to convert immediately, which he does, and orders Kalandrios to give him the offering of an evil creature. Kalandrios, while soiling himself in the soil, (yeah I went there) promises to do so and heads back into town. Once he arrives back to the store he hears Seaven, Mots, Deast, and Urijoshi talk about getting and turning in bounties. They all decide to head to the town guard station were Kalandrios acts as the voice of the group. Inside they say that they have nothing, but once Kalandrios regroups with everyone else outside, a guard steps into their huddled group. He tells them of a small village with crop problems and points them to the direction of the village. The five head out and along the way they are ambushed by four goblins. The party deftly handles three of the four, but Kalandrios allows one to escape. They continue to head down the path they were walking on and notice something running in the forest beside them. Everyone chases after it but do not catch it. Urijoshi then reveals that she is a werewolf and that the group shouldn’t be startled if she changes in the next battle. Everyone is cool with that except for Deast, who had continued on searching for the goblin. When Deast regroups with his comrades they head toward a clearing where they see a large hole and a modest goblin encampment. They then notice that there are two goblins going into the hole with large amounts of food and three goblins coming out the hole. (OOG: I was order to face palm myself because I couldn’t stop laughing at “two go in the hole, and three come out the hole). While bickering on their next move, a goblin chef comes out of a tent and sounds the alarm. Four teams of five goblins come out from the tents to engage the party. Seaven easily wipes out one group with an Orb of Fire spell, and Mots summons Thoreau to attack. Urijoshi joins the fray and changes to a full wolf form. Eleven goblins run away at this sight, and Deast wasn’t too surprised at this sudden change. Kaladrios had tripped earlier on a branch and took awhile to get up (probably a joke from his new god). The team finished off what was left and Seaven takes a peek in the hole. He comes back to the group and visibly shaken tries to sway everyone to go back to Basala. Curious to know why their comrade was so scared everyone looks into the hole and spies an Amethyst Dragon. The Dragon flies out of the hole and begins to question the party why they had killed his food supply. Turns out the guard sent the party on a fool’s errand to get killed by the goblins to be to the dragon. The party continues their conversation with the dragon and also finds out that the dragon is quite depressed. Deast ask if they could lift its spirit and the dragon asks for one thing. He wants to mate so that he can die. The party agrees to keep and eye out in high mountainous ranges for another Amethyst Dragon a further the circle of life. The dragon seeing that Mots is the most intelligent of the group, gives her a summon familiar necklace. The party then heads back to Basala, bent on two things. Getting revenge on the guard who tried to kill them and helping the depressed dragon.


Scribed by Urijoshi

26/29/2010 Catch Up Empty Re: 6/29/2010 Catch Up Wed Jun 30, 2010 9:46 pm

Granny

Granny
Town Lunatic

tl;dr




Haha, I jest. This is excellent work, very thorough! You make a great secretary.

36/29/2010 Catch Up Empty Re: 6/29/2010 Catch Up Wed Jun 30, 2010 11:22 pm

TacticalBacon

TacticalBacon
Resident Drunk
Resident Drunk

knocks her out with “his staff that’s not in his inventory”.


....c:

46/29/2010 Catch Up Empty Re: 6/29/2010 Catch Up Thu Jul 01, 2010 8:58 am

JulianJ


Moderator

I only write the truth.

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